This assignment mainly uses turtle module but do not use circle() method of the turtle. You will need to create several functions for this assignment to draw polygons. 1. angle(sides): calculates the angle to turn with user provided number of sides of the polygon.
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- PYTHON: In this assignment, you will use all of the graphics commands you have learned to create an animated scene. Your program should have a clear theme and tell a story. You may pick any school-appropriate theme that you like. The program must include a minimum of: 5 circles 5 polygons 5 line commands 2 for loops 1 global variable You may wish to use the standard code for simplegui graphics below: import simplegui def draw_handler(canvas): frame = simplegui.create_frame('Testing', 600, 600) frame.set_canvas_background("Black") frame.set_draw_handler(draw_handler) frame.start()Assignment 5C: Level Map Creator. There are a variety of ways that game developers store their level layouts. One simple method is to associate level elements with certain symbols, and then storing them in a 2D grid inside a text file. We will use our knowledge of 2D arrays to create a very simple Level Map Creator tool. The program should prompt the user to enter a width and height for the level. Then it should initialize a 2D array and fill every element with the "*" symbol. Afterwards, the user should be given the following options via a menu: 1. Clear Level Re-initialize the 2D array and fill every element with the "*" symbol. 2. Add Platform Prompt the user to enter a starting point and length for the horizontal platform. Replace those elements in the 2D array with the "=" symbol. If the length is longer than the number of columns (or out of bounds), notify the user that this is not possible. 3. Add Item Prompt the user to enter a column and row index. Replace that element in the…Assignment 5C: Level Map Creator. There are a variety of ways that game developers store their level layouts. One simple method is to associate level elements with certain symbols, and then storing them in a 2D grid inside a text file. We will use our knowledge of 2D arrays to create a very simple Level Map Creator tool. The program should prompt the user to enter a width and height for the level. Then it should initialize a 2D array and fill every element with the *" symbol. Afterwards, the user should be given the following options via a menu: 1. Clear Level 2. Add Platform Prompt the user to enter a starting point and length for the Re-initialize the 2D array and fill every element with the "** symbol. horizontal platform. Replace those elements in the 2D array with the "=" symbol. If the length is longer than the number of columns |(or out of bounds), notify the user that this is not possible. Prompt the user to enter a column and row index. Replace that element in the 2D array…
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- Javafx Programming Using Scenebuilder with eclipse or another ide code this in JAVA code this program 02 - Rational GUI: Using the Rational class code from Lab 4, create a GUI which allows you to add, subtract, multiply, and divide Rational numbers by entering the numerator and denominator in separate fields. The results should also be displayed in two separate fields.Lab Goal : This lab was designed to teach you how to use an array. Lab Description : Take a list of numbers that range in value from 0 to 9 and output how many occurrences of each number exist.A bracket "()" symbol is attached to a variable to create an array. True False