Modify the zipped code below to create your own version of the "Dice Game" You may create any game, but you must include these features: First, create a comment section at the top of your code in the main cpp file which lists the location of each of these features in your code. If they are not listed in this top comment section Multilevel Inheritance with polymorphism and includes at least one abstract class. Dynamic memory (new, delete) using pointers within a class. At least one template class. At least one operator overloading. Use .h and .cpp files for classes.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
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Dice_Game.cpp

#include <iostream>
#include "Die.h"

using namespace std;

// a struct for game variables
struct GameState 
{
    int turn = 1;
    int score = 0;
    int score_this_turn = 0;
    bool turn_over = false;
    bool game_over = false;
    Die die;
};

// declare functions
void display_rules();
void play_game(GameState&);
void take_turn(GameState&);
void roll_die(GameState&);
void hold_turn(GameState&);

int main() 
{
    display_rules();
    GameState game;
    play_game(game);
}

// define functions
void display_rules() 
{
    cout << "Dice Game Rules:\n"
        << "\n"
        << "* See how many turns it takes you to get to 20.\n"
        << "* Turn ends when you hold or roll a 1.\n"
        << "* If you roll a 1, you lose all points for the turn.\n"
        << "* If you hold, you save all points for the turn.\n\n";
}

void play_game(GameState& game) 
{
    while (!game.game_over) 
    {
        take_turn(game);
    }
    cout << "Game over!\n";
}

void take_turn(GameState& game) 
{
    cout << "TURN " << game.turn << endl;
    game.turn_over = false;
    while (!game.turn_over) 
    {
        char choice;
        cout << "Roll or hold? (r/h): ";
        cin >> choice;

        if (choice == 'r')
            roll_die(game);
        else if (choice == 'h')
            hold_turn(game);
        else
            cout << "Invalid choice. Try again.\n";
    }
}

void roll_die(GameState& game) 
{
    game.die.roll();

    cout << "Die: " << game.die.getValue() << endl;
    if (game.die.getValue() == 1) 
    {
        game.score_this_turn = 0;
        game.turn += 1;
        game.turn_over = true;
        cout << "Turn over. No score.\n\n";
    }
    else 
    {
        game.score_this_turn += game.die.getValue();
    }
}

void hold_turn(GameState& game) 
{
    game.score += game.score_this_turn;
    game.turn_over = true;
    cout << "Score for turn: " << game.score_this_turn << endl;
    cout << "Total score: " << game.score << "\n\n";
    game.score_this_turn = 0;

    if (game.score >= 20) 
    {
        game.game_over = true;
        cout << "You finished in " << game.turn << " turns!\n\n";
    }
    else 
    {
        game.turn += 1;
    }
}

Die.cpp

#include <cstdlib>
#include <ctime>
#include "Die.h"

Die::Die() 
{
    srand(time(NULL));    // seed the rand() function
    value = 1;
}

void Die::roll() 
{
    value = rand() % 6;   // value is >= 0 and <= 5
    ++value;              // value is >= 1 and <= 6
}

int Die::getValue() 
{
    return value;

Die.h

#ifndef DIE_H
#define DIE_H

class Die 
{
private:
    int value;

public:
    Die();
    void roll();
    int getValue();
};

#endif 

Modify the zipped code below to create your own version of the "Dice Game"

You may create any game, but you must include these features:

  • First, create a comment section at the top of your code in the main cpp file which lists the location of each of these features in your code. If they are not listed in this top comment section
    • Multilevel Inheritance with polymorphism and includes at least one abstract class.
    • Dynamic memory (new, delete) using pointers within a class.
    • At least one template class.
    • At least one operator overloading.
    • Use .h and .cpp files for classes.
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