It is customary that we write this method to return a string representation of objects in a class. constructor mutator toString accessor
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It is customary that we write this method to return a string representation of objects in a class.
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- JAVAA7-Write a class with a constructor that accepts a String object as its argument. The class should have a method that returns the number of vowels in the string, and another method that returns the number of consonants in the string. Demonstrate the class in a program by invoking the methods that return the number of vowels and consonants. Print the counts returned.Computer Science You are required to develop a small chatting application where two or more friends can communicate each other through messages. Create a class Message which has Date d, and message (string). Provide getters/setters, constructors, toString. Create a class Friend having String name, String contact, email and ArrayList of Messages provide getters/setters, constructors, toString addMessage(Message m) method which will add new message to the list. Provide following options to the user using JFrame. Login which will help user login to the application. View Friends (Display List of All Friends) View Messages ( This should display all message of a Friend) Send message (This should ask for friend name and message match the friend name and write that message to the array list).A class object can encapsulate more than one [answer].
- Java - Access Specifiers Create a class named Circle that has attributes radius, area, and circumference and make the attributes private. Make a public method that sets the radius and a method that prints all attributes. Ask the user input for radius. Note: Use the PI from the math functions Inputs A line containing an integer 10 Sample Output Radius: 20 Area: 1256.64 Circumference: 125.66Create an automobile class that will be used by a dealership as a vehicle inventory program. The following attributes should be present in your automobile class: private string make private string model private string color private int year private int mileage Your program should have appropriate methods such as: default constructor parameterized constructor add a new vehicle method list vehicle information (return string array) remove a vehicle method update vehicle attributes method. All methods should include try..catch constructs. Except as noted all methods should return a success or failure message (failure message defined in "catch"). Create an additional class to call your automobile class (e.g., Main or AutomobileInventory). Include a try..catch construct and print it to the console. Call automobile class with parameterized constructor (e.g., "make, model, color, year, mileage"). Then call the method to list the values. Loop through the array and print to the screen.…public class Accumulator { private int total private String name; public Accummulator (string name , int total) { this .name = name; this .total=total; } } 3. In a main method, create an object of Accumulator with the name as "Mary" and total as 100.
- Problem Class In this exercise, you are going to create the Problem class. The Problem class is used to help simulate a math fact, for example: 2 + 5 = Your class needs to contain two contructors, one that takes String, int, int that represts the operator sign(+, -, *, or /), the minimum, and maximum values for the number range, and a second constructor that takes only a String that represents the operator sign. For the second constructor, the minimum should default to zero and the maximum to ten. Your Problem object should generate 2 random integers between the minimum and maximum values (inclusively). Each Problem object should only have one set of numbers that do not change. While you may include additional helper methods, two methods need to be available to the user. The first is the answer method that should return a double that represents the answer to the problem. The second is the toString that should return a String that represents the problem. The format should be: number…JAVA PROGRAM For this program, you are tasked to implement the Beverage class which has the following private properties: name - a string value volume - this is an integer number which represents its current remaining volume in mL isChilled - this is a boolean field which is set to true if the drink is chilled It should have the following methods: isEmpty() - returns true if the volume is already 0 {toString() - returns the details of the object in the following format: {name} ({volume}mL) {"is still chilled" | "is not chilled anymore"}.Example returned strings: Beer (249mL) is still chilled Water (500mL) is not chilled anymore A constructor method with the following signature: public Beverage(name, volume, isChilled) Getter methods for all the 3 properties. Then, create two final subclasses that inherit from this Beverage class. The first one is the Water class which has the additional private property, type, which is a String and can only be either "Purified", "Regular",…Bread Class -breadType: String - caloriesPerslice: integer + Bread(String breadType, integer caloriesPerslice) + getBreadType(): String + setBreadType(String breadType): void + getCaloriesPerslice(): integer + setCaloriesPerSlice(integer calories): void
- In some circumstances, a class is reliant on itself. That is, one class's object interacts with another class's object. To accomplish this, a method of the class may accept an object of the same class as a parameter.The String class's concat function is an example of this situation. The method is called by one String object and receives another String object as an argument. Here's an illustration:str3 is equal to str1.concat(str2);The method's String object (str1) appends its characters to those of the String supplied as a parameter (str2). As a consequence, a new String object is returned and saved as str3. Create Java code to implement the conditions given.Object Oriented Programming: 213COMP, 214COMP (Feb-2022) Assignment- I [10 marks] Academic honesty: O Only pdf file accepted & student ID, will be your upload file. O Student who submit copied work will obtain a mark of zero. O Late work or attach file by email message not allowed. Q1: Write the signature for a method that has one parameter of type String, and does not return a value. Q2: Write the signature for a method that has two parameters, both of type Student, and returns an int value. Q3: Write the constructor's headers of the followings? new Student (202101156, “Ahmed"); new Address(51, "jazan university","CS&IT" ); new Grade(true, 505235600, 4.5); Q4: a) Write a class Student that define the following information: name, stid , age. b) Explain a mutators (setters) and accessors(getters) methods for each attributes(fields). c) Add three constructors: • with empty constructor. one parameter constructor (name of student) two parameters constructor (name and stid) d) Create two…Problem Class In this exercise, you are going to create the Problem class. The Problem class is used to help simulate a math fact, for example: 2+5= Your class needs to contain two constructors, one that takes String, int, int that represents the operator sign(+,-, *, or /), the minimum, and maximum values for the number range, and a second constructor that takes only a String that represents the operator sign. For the second constructor, the minimum should default to zero and the maximum to ten. Your Problem object should generate 2 random integers between the minimum and maximum values (inclusively). Each Problem object should only have one set of numbers that do not change. While you may include additional helper methods, two methods need to be available to the user. The first is the answer method that should return a double that represents the answer to the problem. The second is the toString that should return a String that represents the problem. The format should be: number…