In this program, you will create a cube object and display its volume. Create a class Cube that includes private data members length (int), width (int), height (int), and color (string). Create a constructor for the class that receives the length, width, height, and color. The constructor should set the attributes with the values provided. Your class should also have public member functions:
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- Colorful bubbles In this problem, you will use the Bubble class to make images of colorful bubbles. You will use your knowledge of classes and objects to make an instance of the Bubble class (aka instantiate a Bubble), set its member variables, and use its member functions to draw a Bubble into an image. Every Bubble object has the following member variables: X coordinate Y coordinate Size (i.e. its radius) Color Complete main.cc Your task is to complete main.cc to build and draw Bubble objects based on user input. main.cc already does the work to draw the Bubble as an image saved in bubble.bmp. You should follow these steps: First, you will need to create a Bubble object from the Bubble class. Next, you must prompt the user to provide the following: an int for the X coordinate, an int for the Y coordinate, an int for the Bubble's size, and a std::string for the Bubble's color. Next, you must use the user's input to set the new Bubble object's x and y coordinates, the size, and the…Rectangle Object Monitoring Create a Rectangle class that can compute the total area of all the created rectangle objects using static fields (variables). Remember that a Rectangle has two attributes: Length and Width. Implement the class by creating a computer program that will ask the user about three rectangle dimensions. The program should be able to display the total area of the three rectangle objects. For this exercise, you are required to apply all OOP concepts that you learned in class. Sample output: Enter Length R1: 1 Enter Width R1: 1 Enter Length R2: 2 Enter Width R2: 2 Enter Length R3: 3 Enter Width R3: 3 The total area of the rectangles is 14.00 Note: All characters in boldface are user inputs.Create an automobile class that will be used by a dealership as a vehicle inventory program. The following attributes should be present in your automobile class: private string make private string model private string color private int year private int mileage Your program should have appropriate methods such as: default constructor parameterized constructor add a new vehicle method list vehicle information (return string array) remove a vehicle method update vehicle attributes method. All methods should include try..catch constructs. Except as noted all methods should return a success or failure message (failure message defined in "catch"). Create an additional class to call your automobile class (e.g., Main or AutomobileInventory). Include a try..catch construct and print it to the console. Call automobile class with parameterized constructor (e.g., "make, model, color, year, mileage"). Then call the method to list the values. Loop through the array and print to the screen.…
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- StockList Class • This class will contain the methods necessary to display various information about the stock data. • This class shall be a subclass of ArrayList. • This class shall not contain any data fields. (You don't need them for this class if done correctly). • This class shall have a default constructor with no parameters. o No other constructors are allowed. • This class shall have the following public, non-static, methods: • printAllStocks: This method shall take no parameters and return nothing. ▪ This method should print each stock in the StockList to an output file. ▪ NOTE: This method shall NOT print the data to the console. The output file shall be called all_stock_data.txt. The data should be printed in a nice and easy to read format. o displayFirstTenStocks: This method shall take no parameters and return nothing. ▪ This method should display only the first 10 stocks in the StockList in a nice and easy to read format. ▪ This method should display the data in the…Assignment:The BankAccount class models an account of a customer. A BankAccount has the followinginstance variables: A unique account id sequentially assigned when the Bank Account is created. A balance which represents the amount of money in the account A date created which is the date on which the account is created.The following methods are defined in the BankAccount class: Withdraw – subtract money from the balance Deposit – add money to the balance Inquiry on:o Balanceo Account ido Date createdUser-defined Class: You will design and implement your own data class. The class will store data that has been read as user input from the keyboard (see Getting Input below), and provide necessary operations. As the data stored relates to monetary change, the class should be named MoneyChange. The class requires at least 2 instance variables for the name of a person and the coin change amount to be given to that person. You may also wish to use 6 instance variables to represent amounts for each of the 6 coin denominations (see Client Class below). There should be no need for more than these instance variables. However, if you wish to use more instance variables, you must provide a legitimate justification for their usage in the internal and external documentation.Your class will need to have at least a default constructor, and a constructor with two parameters:one parameter being a name and the other a coin amount. Your class should also provide appropriate get and set methods for…
- NewspaperSubscriber class- create an abstract class named NewspaperSubscriber with attributes to contain the subscriber’s street address and the subscription rate. Include get and set methods for both these attributes. The set method for the rate is abstract. The setAddress method must prompt the user to enter the subscriber’s address through the use of a dialog box. Create a constructor for the base class. Create a toString() method that concaternates and returns the subscriber’s street address and rate for display. Create 3 child classes named SevenDaySubscriber, Weekday Subscriber, and Weekend Subscriber. Each child class has an additional attribute called subType, which is a String, that will store the type of newspaper subscription. Create a setType method that will set the type of subscriber as follows: “Seven Day”, “Weekday”, or“Weekend”. Create a setRate method for each child class that sets the rate as follows: a SevenDaysubscriber pays R18.00 per week for his newspapers, a…Write a class named Car that has the following member variables: yearModel: An int that holds the car’s year model. name: A string that holds the name of the car. company: A string that holds the company of the car. speed: An int that holds the car’s current speed. In addition, the class should have the following member functions. Mutator: Appropriate accessor functions to set the values of object’s yearModel, name, company, and speed member variables. Accessor: Appropriate accessor functions to get the values stored in an object’s yearModel, company, and speed member variables. Accelerate: The accelerate function should add 5 to the speed member variable each time it is called. Brake: The brake function should subtract 5 from the speed member variable each time it is called. Demonstrate the class in a program that creates a Car object, call the setter functions to set the values and then call the accelerate function five times. After each call to the accelerate function, get…C# languageCreate a class for “Plane” having functionalities (methods) startengine(), fly() and land(). When ever engine starts it should reset the attribute TTK (Total travel kilometer) to zero and attribute Fuel to 100. On fly() it should add 10 kilometers if the Fuel attribute is greater than zero and decrement Fuel by 20.On land() it should print total distance covered. Write the code providing all necessary details. And then show working object of Plane in main().