in c# Part 1: Use UML class diagrams to model your inventory item class. Part 2: Implement the inventory item class. Part 3: Test the inventory item class
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in c#
Part 1: Use UML class diagrams to model your inventory item class.
Part 2: Implement the inventory item class.
Part 3: Test the inventory item class.
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- Static class members are exactly what they sound like. When and how can they be used?Design a new Triangle class that extends the abstract GeometricObject class: Draw the UML diagram for the classes Triangle and GeometricObject Implement the Triangle class Write a test program that prompts the user to enter three sides of the triangle, a color, and a Boolean value to indicate whether the triangle is filled: The program should create a Triangle object with these sides and set the color and filled properties using the input The program should display the area, perimeter, color, and true or false to indicate whether it is filled or notObject Oriented Programming in JAVA You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is…
- Scenario:You are hired by a game development company. Your task is to create an RPG hack & slashconsole game. The game will have a movement system that will be based on the x, y, zcoordinate system. You will need to start with creating 3 classes.1. A class that represents a player2. A class that represents an enemy3. An abstract class that contains the movement logic.Step 1:Start by creating the superclass which defines the movement system for both enemy andplayer. The movement system is based on the Coordinate system. Imagine an x, y, z plane,the y coordinate is used to move forward and backward in the virtual plane, x to go left andright, z to go up and down.For example, A player with coordinates x, y, z with values -5, 10, 0 represents a player -5units to the left, 10 units forward, and 0 z units mean on the ground. (0, 0, 0) are the baseunits which means the player or enemy is at the start of the level.Step 2:Create a class to represent the player which is derived from the…Java Assignment Outcomes: Student will demonstrate the ability to utilize inheritance in a Java program. Student will demonstrate the ability to apply the IS A and HAS A relationships. Program Specifications: Start by watching Video Segment 16 from Dr. Colin Archibald's video series (found in the module overview). Key in the program shown in the video and make sure it works. Then, add the following: Animals have a Weight. Animals have a Height. Dog is an Animal. Dogs have a Name. Dogs have a Breed. Dogs have a DOB. Cat is an Animal Cats have a Name. Cats have 9 lives, so you need to keep track of the remaining lives once a cat dies. Bird is an Animal Birds have a wing span Birds have a canFly which is true or false (some birds cannot fly) Create a test class that creates one of each type of animal and displays the animal’s toString method. Submission Requirements: You must follow the rules from the prior assignments. UMLs and Design Tools are not required for this one. YOU MAY…To implement an interface, a concrete class must implement AT LEAST ONE method heading.
- What happens if you try to override a non-virtual or final method in a derived class?Create a deck of cards class. Internally, the deck of cards should use another class, a card class. Your requirements are: The Deck class should have a deal method to deal a single card from the deck After a card is dealt, it is removed from the deck. There should be a shuffle method which makes sure the deck of cards has all 52 cards and then rearranges them randomly. The Card class should have a suit (Hearts, Diamonds, Clubs, Spades) and a value (A,2,3,4,5,6,7,8,9,10,J,Q,K)T/F1. However, implementation classes may be extended, but interface classes cannot.
- Object composition is useful for creating an Is-A relationship between classes. is it True or False ??Lab Goal : This lab was designed to teach you more object oriented programming and start you down the path of creating larger programs and games like BlackJack and Elevens [ one of the new AP CS A Labs ]. You will create a Deck class that contains a List < Card >Lab Description : You need to design a class that contains an instance variables which is a List < Card > and an int that keeps track of the top card position . You then need to make a constructor and related methods. You will need a dealCard method and a shuffle method. Use the template shown below. /make a Deck classpublic static final int NUMCARDS = 52;public static String[] SUITS = "CLUBS HEARTS DIAMONDS SPADES".split(" ");private List<Card> cards;private int top;//make a Deck constructor//refer cards to new ArrayList//set top to the top of the deck 51//loop through all suits//loop through all faces 1 to 13//add a new BlackJackCard to the deck//make a dealCard() method that returns the top card//write…Person and Customer Classes Write a class named (Person) with data attributes for a person’s name, address, and telephone number. Provide accessors/getters and mutators/setters for each attribute. Write a displayPerson() to print out the attributes of the Person. Next, write a class named (Customer) that is a subclass of the (Person) class. The (Customer) class should have a data attribute for a customer number, and a Boolean data attribute indicating whether the customer wishes to be on a mailing list. Provide accessors/getters and mutators/setters for each attribute. Write a display customer() to print out the attributes of the Customer. Demonstrate an instance of the (Customer) class in a simple program.