How would I do this in python? Write a Character Creator program for a role-playing game. The player should be given a pool of 30 points to spend on four attributes: Strength, Health, Wisdom, and Dexterity. The player should be able to spend points from the pool on any attribute and should also be able to take points from an attribute and put them back into the pool.
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How would I do this in python?
-
Write a Character Creator program for a role-playing game. The
player should be given a pool of 30 points to spend on four attributes: Strength, Health, Wisdom, and Dexterity. The player should be able to spend points from the pool on any attribute and should also be able to take points from an attribute and put them back into the pool.
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- Java - Encapsulation A rectangle can be formed given two points, the top left point and the bottom right point. Assuming that the top left corner of the console is point (0, 0), the bottom right corner of the console is point (MAX, MAX) and given two points (all “x” and “y” coordinates are positive), you should be able to draw the rectangle in the correct location, determine if it is a square or a rectangle, and compute for its area, perimeter and center point. To be able to do this, you should create a class Point (that has an x-coordinate and a y-coordinate). Also, create another class called Rectangle. The Rectangle should have 2 points, the top left and the bottom right. You should also implement the following methods for the Rectangle: display() - draws the rectangle on the console based on the samplearea() - computes and returns the area of a given rectangleperimeter() - computes and returns the perimeter of a given rectanglecenterPoint() - computes and returns the center point…Project in C language: PLEASE read the INSTRUCTIONS carefully: * The user who is playing this game will have a small visible deck with a total of 5 numbers or letters to choose to solve the puzzle on the board (which will have a few blank spaces for users to input their answers). Format: There should be six boxes (grid-like boxes) for each letter of the word. If you could just code for the word ("player") that would be great! For the output it should look like this: Puzzle #1: On Playing Board: “ p( )aye( )". Player's Playing Deck: "(r), (j), (t), (c), (l)" * When the letters are on the board it will be an incomplete word that needs to be filled out with the letters from their deck as well. Correct Word: “player” If they successfully guess the word "player" they will be awardedQuestion 1 Suppose your little sibling wants your help to check his math homework. He is done with his homework but wants you to see if all his results are correct. Since the student with all correct results gets 3 stars. However, you want your brother to check this on his own. So, you design a calculator for him in python. You could have given your scientific calculator but you wanted to give him a basic calculator and also wanted to see if you can even design one. Subtasks: 1. Create a class called Calculator. 2. Your class shall have 1 constructor and 4 methods, namely add, subtract, multiply and divide. 3. Now, create an object of your class. After creating an object, it should print "Let's Calculate!" 4. Then take 3 inputs from the user: first value, operator, second value 5. Now based on the given operator, call the required method and print the result. Sample Input: 1 2 Sample Output: Let's Calculate! Value 1: 1 Operator: + Value 2: 2 Result: 3
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- Language is C++ Lab14A: The Architect. Buildings can be built in many ways. Usually, the architect of the building draws up maps and schematics of a building specifying the building’s characteristics such as how tall it is, how many stories it has etc. Then the actual building itself is built based on the schematics (also known as blueprints). Now it is safe to assume that the actual building is based off the blueprint but is not the blueprint itself and vice versa. The idea of a classes and objects follows a similar ideology. The class file can be considered the blueprint and the object is the building following the analogy mentioned above. The class file contains the details of the object i.e., the object’s attributes (variables) and behavior (methods). Please keep in mind that a class is a template of an eventual object. Although the class has variables, these variables lack an assigned value since each object will have a unique value for that variable. Think of a form that you…How would you create a card game in C# that is essentially higher or lower? There is one card flipped to show the value and 10 showing the back of the card. You continue down the line until you guess wrong.Programming language is C. I would really be appriciate if you could help me with this. Please provide me with your cashapp, so I can tip you for your work. THANK YOU:) In this project, we shall simulate the operations of an ATM machine. Suppose you’re in charge of this simulation and here is a scenario of what is required to do: The customer will be assigned a random or fixed number for his/her balance. First, the customer is prompted to enter his personal identification number pin (for this case study, we test only if this pin is formed by 4 digits! otherwise, a message like “Invalid PIN, try again . . .” will be displayed) and the user is re-prompted to enter the pin. The customer is given three chances to enter his pin. If he/she fails during the three trials you display a message like “Sorry you can’t continue, contact your bank for assistance!” If the pin is correct (formed by 4 digits), then the system will ask the customer for the receipt ( 1 for YES and 2 for NO ) and a menu…
- Give two computer benefits.Programmers analyze computer structure.use Object-Oriented programming concepts to design and implement a system in python for building a scientific calculator which inherits its basic operations from a standard calculator where the standard calculator can perform two types of operations: addition and a subtraction The standard calculator is capable of inputting only two integers. But the scientific calculators can also interpret decimal values. The scientific calculator is capable of four operations: addition, subtraction, cosine, and sine of values. The scientific calculator can accept multiple values for the additionuse Object-Oriented programming concepts to design and implement a system in python for building a scientific calculator which inherits its basic operations from a standard calculator where the standard calculator can perform two types of operations: addition and a subtraction The standard calculator is capable of inputting only two integers. But the scientific calculators can also interpret decimal values. The scientific calculator is capable of four operations: addition, subtraction, cosine, and sine of values. The scientific calculator can accept multiple values for the addition operation.