Given the following vertex shader code: layout(location = 0) in vec3 aP; layout(location = 1) in vec3 aC; out vec3 vC; void main() { gl_Position vec4(aP, 1.0); vC = aC; = } And the following fragment shader code: in vec3 vC; out vec3 fC; void main() { fC = vC; } • What do the shaders do? • In the main application code, given the following information: o The variable gVertices stores vertex data for 10 vertices. • Provide example code of how to setup the vertex array object and vertex buffer object using the interleaved vertex approach.

Database System Concepts
7th Edition
ISBN:9780078022159
Author:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Publisher:Abraham Silberschatz Professor, Henry F. Korth, S. Sudarshan
Chapter1: Introduction
Section: Chapter Questions
Problem 1PE
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Given the following vertex shader code:
layout(location = 0) in vec3 aP;
layout(location
= 1) in vec3 aC;
out vec3 vC;
void main()
{
gl_Position = vec4(aP, 1.0);
vC = aC;
}
And the following fragment shader code:
in vec3 vC;
out vec3 fC;
void main()
{
fC = vC;
}
• What do the shaders do?
• In the main application code, given the following
information:
o The variable gVertices stores vertex data for 10
vertices.
• Provide example code of how to setup the vertex
array object and vertex buffer object using the
interleaved vertex approach.
|||
O
<
Transcribed Image Text:Given the following vertex shader code: layout(location = 0) in vec3 aP; layout(location = 1) in vec3 aC; out vec3 vC; void main() { gl_Position = vec4(aP, 1.0); vC = aC; } And the following fragment shader code: in vec3 vC; out vec3 fC; void main() { fC = vC; } • What do the shaders do? • In the main application code, given the following information: o The variable gVertices stores vertex data for 10 vertices. • Provide example code of how to setup the vertex array object and vertex buffer object using the interleaved vertex approach. ||| O <
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