Drink Machine Simulator Write a program that simulates a soft drink machine. The program should use a structure that stores the following data: Drink Name Drink Cost Number of Drinks in Machine The program should create an array of five structures. The elements should be initialized with the following data: Drink Name Cost Number in Machine Cola .75 20 Root Beer .75 20 Lemon-Lime .75 20 Grape Soda .80 20 Cream Soda .80 20 Each time the program runs, it should enter a loop that performs the following steps: A list of drinks is displayed on the screen. The user should be allowed to either quit the program or pick a drink. If the user selects a drink, he or she will next enter the amount of money that is to be inserted into the drink machine. The program should display the amount of change that would be returned, and subtract one from the number of that drink left in the machine. If the user selects a drink that has sold out, a message should be displayed. The loop then repeats. When the user chooses to quit the program, it should display the total amount of money the machine earned. Input Validation: When the user enters an amount of money, do not accept negative values or values greater than $1.00.     The class must contain default constructor, constructor with parameters, destructor, mutators functions, accessor functions, and member functions that simulate the sale of the products d. • Define a dynamic array that stores 5 objects of the class, in the main program. • Simulate the sale of the items previously defined in the formed arrangement by the objects of the class. and be in 3 files main.cpp main.h and /cpp

C++ for Engineers and Scientists
4th Edition
ISBN:9781133187844
Author:Bronson, Gary J.
Publisher:Bronson, Gary J.
Chapter13: Structures
Section: Chapter Questions
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Drink Machine Simulator
Write a program that simulates a soft drink machine. The program should use a structure that stores the following data:
Drink Name
Drink Cost
Number of Drinks in Machine
The program should create an array of five structures. The elements should be initialized with the following data:
Drink Name
Cost
Number in Machine
Cola
.75
20
Root Beer
.75
20
Lemon-Lime
.75
20
Grape Soda
.80
20
Cream Soda
.80
20
Each time the program runs, it should enter a loop that performs the following steps: A list of drinks is displayed on the screen. The user should be allowed to either quit the program or pick a drink. If the user selects a drink, he or she will next enter the amount of money that is to be inserted into the drink machine. The program should display the amount of change that would be returned, and subtract one from the number of that drink left in the machine. If the user selects a drink that has sold out, a message should be displayed. The loop then repeats. When the user chooses to quit the program, it should display the total amount of money the machine earned.
Input Validation: When the user enters an amount of money, do not accept negative values or values greater than $1.00.
 
 
The class must contain default constructor, constructor with parameters, destructor, mutators functions, accessor functions, and member functions that simulate the sale of the products d.
• Define a dynamic array that stores 5 objects of the class, in the main program.
• Simulate the sale of the items previously defined in the formed arrangement by the objects of the class.
and be in 3 files main.cpp main.h and /cpp 
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