Consider an example of declaring the examination result. Design three classes: Student, Exam, and Result. The Student class has data members such as those representing roll number, name etc. Create the class Exam by inheriting the Student class. The Exam class adds fields representing the marks scored in six subjects. Derive the Result from the Exam class and it has its own fields such as total_Marks. Write an interactive program to model this relationship. A program in java
Q: Consider an example of declaring the examination result. Design three classes: Student, Exam, and…
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Q: Consider an example of declaring the examination result. Design three classes:
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Consider an example of declaring the examination result. Design three classes: Student, Exam, and Result. The Student class has data members such as those representing roll number, name etc. Create the class Exam by inheriting the Student class. The Exam class adds fields representing the marks scored in six subjects. Derive the Result from the Exam class and it has its own fields such as total_Marks. Write an interactive A program in java |
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- Consider an example of declaring the examination result. Design three classes:STUDENT , EXAM and RESULT. The STUDENT class has data members such as those representing roll number, name etc. Create the class EXAM by inheriting the STUDENT class. The EXAM class adds data members representing the marks scored in six subjects(out of 100). Derive the RESULT from the EXAM class and it has its own data members such as total marks. Write an interactive program that show students details along with their percentage.Consider an example of declaring the examination result. Design three classes: Student, Exam, and Result. The Student class has data members such as those representing roll number, name etc. Create the class Exam by inheriting the Student class. The Exam class adds fields representing the marks scored in six subjects. Derive the Result from the Exam class and it has its own fields such as total_Marks. Write an interactive program to model this relationship using java languageConsider an example of declaring the examination result. Design three classes: Student, Exam, and Result. The Student class has data members such as those representing roll number, name etc. Create the class Exam by inheriting the Student class. The Exam class adds fields representing the marks scored in six subjects. Derive the Result from the Exam class and it has its own fields such as total_Marks. Write an interactive program to model this relationship.
- JAVA Task Write a JAVA class named Account to represent an account that you may find at a bank. Accounts have a balance and an annual interest rate. Include attributes in the Account class to reflect these. Write getters for both attributes and a setter for only the annual interest rate. Think about how real bank accounts work, you change your balance by withdrawing and depositing money, not just by telling the banker how much you want to change it to. Include a constructor with parameters used to assign values to both attributes. Users should be able to withdraw money from an Account, deposit money into an Account, find monthly interest rate, and find monthy interest. Include methods for each of these actions. More details on them below. withdraw method This method simulates withdrawing money from the Account. It should not return a value and take the amount to withdraw as a parameter and reduce the balance by this amount. deposit method This method simulates depositing money into…Java Programming Create your own class that illustrates the use of encapsulation. Make sure to include at least one setter and one getter for the classDefine a Student class, with 3 data fields: ID: string Name: string FavoriteThing: string Create an application that stores and outputs a list of the students' favorite things. Suppose each student only has one favorite thing.
- Consider an example of declaring the examination result. Design three classes:Student, Exam and Result. The Student class has data members such as thoserepresenting roll number, name etc. create a class Exam by inheriting the student class.The exam class adds data members representing the marks scored in six subjects.Derive class Result from the exam class and it has own data members such as total_marks. Write an interactive program to model this relationship. What type ofinheritance this model belongs to?java programming language You are part of a team writing classes for the different game objects in a video game. You need to write classes for the two human objects warrior and politician. A warrior has the attributes name (of type String) and speed (of type int). Speed is a measure of how fast the warrior can run and fight. A politician has the attributes name (of type String) and diplomacy (of type int). Diplomacy is the ability to outwit an adversary without using force. From this description identify a superclass as well as two subclasses. Each of these three classes need to have a default constructor, a constructor with parameters for all the instance variables in that class (as well as any instance variables inherited from a superclass) accessor (get) and mutator (set) methods for all instance variables and a toString method. The toString method needs to return a string representation of the object. Also write a main method for each class in which that class is tested – create…java languageCreate a class with following attributes: The car's make The car's model The car's year Now let's identify the class's methods. Specifically, the actions are: Constructor of Car class Set and get the car's make Set and get the car's model Set and get the car's year Now create few instance of the Car in a Test class. Use getter and setter to set the instance variables. Create a class with following attributes: The car's make The car's model The car's year Now let's identify the class's methods. Specifically, the actions are: Constructor of Car class Set and get the car's make Set and get the car's model Set and get the car's year Now create few instance of the Car in a Test class. Use getter and setter to set the instance variables.
- answer for task 2 only the question also refers to some of the stuff on task 1 skip 1 Draw the UML class diagrams for the following classes: An abstract Java class called Person that has the following attributes: a String called idNumber a Date called dateOfBirth representing the date of birth. a String for name A class called VaccineRecord with the following attributes: an enum called type of VaccineType a Date called date a String called batchCode A class called Patient that extends the Person class and has the following attributes and behaviours: an ArrayList that contains VaccineRecord objects called vaccinationRecord a public method called vaccinate that takes a VaccineRecord with the following signature: public void vaccinate(VaccineRecord vaccineRecord); a public boolean method called isVaccinated that returns whether or not the Patient has had a vaccine. A MedicalPractitioner class that extends the Person class and has the following attributes and behaviours: a…java programming Robot Class : a robot has a name , located at a point with integer coordinates , faces north , east , south , or west and keeps a record of all its movements positions . The class has the following methods : A default constructor that initializes robot's name to " Unknown ” , location to ( 0,0 ) , direction to North , and travelled distance to 0 , and simulated movements to null . A constructor that given robot's name , starting location , and facing direction , Accessor methods to access all the instance variables and the simulated movements of the robot Mutator methods that change the instance variables to given values and they made the change for only suitable values . tumLeft and turn Right methods that change the direction of the robot but not the location move method that moves the robot by one unit in the direction it is facing . get Travelled Distance method that retums how many units has the robot moved .Please follow the steps to complete JAVA PROGRAM Create a class, EmployeeException, that has the following attributes: name: String SSN: String Salary: double The methods required in this class are: A constructor with no arguments that sets the attributes at default values A constructor that passes values for all attributes Accessor, mutator, display method for each attribute. An example of a display method for an attribute is writeOutName(): void, in which you just display the name:System.out.println("Employee Name: " + name); An equals method that has an object of type Employee as argument, and returns true if two employees have the same name, salary, and SSN. Write a driver program for the Employee class that uses an array that can hold up to 100 employees (the array will be of EmployeeException type). However, the user should be free to enter as many employees as needed. The driver class should use two exception classes to signal the user that the SSN entered is not correct.…