Build a CHAT program, similar to a text-messaging app, to send text messages back and forth. That is you will build 2 programs, a client(ChatClient.java) and a server(ChatServer.java). If you enter a String on the Server and send it to the Client, the Client will display the Message it received. You will need to build a Java FX Gui for this project….you will also need to use Sockets to send the text across the network…..and I would also use Threads…..the new Thread you make will wait for data to come in and display it in the GUI TextArea. The GUI: Both the server program and the Client Program will have the exact same GUI. The both will have a TextArea at the top(To display incoming messages), a TextField at the bottom(for sending messages), and also a Send Button(event to send the data from the Textfield down the network). When the user types in some text in the TextField and hits the Send button, the text will be delivered to the TextArea of the other program. And vice-versa

Computer Networking: A Top-Down Approach (7th Edition)
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ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
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CHAT Application

Note: You must use Java FX GUIs!!!!

DO NOT use SWING GUIs.

Build a CHAT program, similar to a text-messaging app, to send text messages back and forth.

That is you will build 2 programs, a client(ChatClient.java) and a server(ChatServer.java). If you enter a String on the Server and send it to the Client, the Client will display the Message it received.

You will need to build a Java FX Gui for this project….you will also need to use Sockets to send the text across the network…..and I would also use Threads…..the new Thread you make will wait for data to come in and display it in the GUI TextArea.

The GUI: Both the server program and the Client Program will have the exact same GUI. The both will have a TextArea at the top(To display incoming messages), a TextField at the bottom(for sending messages), and also a Send Button(event to send the data from the Textfield down the network).

When the user types in some text in the TextField and hits the Send button, the text will be delivered to the TextArea of the other program. And vice-versa.

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