Assignment 2 / Create a class "vehicle" that contains private attributes "num Wheels" and "model" in addition to creating constructor and method called "to String" to print Vehicle data and returns a String. / Create a class "Car" that contains private attributes "num Doors" and inherits the properties of class Vehicle in addition to creating constructor and method called "to String" to print Car data and returns a String.
Assignment 2 / Create a class "vehicle" that contains private attributes "num Wheels" and "model" in addition to creating constructor and method called "to String" to print Vehicle data and returns a String. / Create a class "Car" that contains private attributes "num Doors" and inherits the properties of class Vehicle in addition to creating constructor and method called "to String" to print Car data and returns a String.
Computer Networking: A Top-Down Approach (7th Edition)
7th Edition
ISBN:9780133594140
Author:James Kurose, Keith Ross
Publisher:James Kurose, Keith Ross
Chapter1: Computer Networks And The Internet
Section: Chapter Questions
Problem R1RQ: What is the difference between a host and an end system? List several different types of end...
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I need full answer use java language with easy new code
![Assignment 2
Create a class "vehicle" that contains private attributes "num Wheels" and
"model" in addition to creating constructor and method called "to String" to print
Vehicle data and returns a String.
Create a class "Car" that contains private attributes "num Doors" and inherits the
properties of class Vehicle in addition to creating constructor and method called
"to String" to print Car data and returns a String.
Create a class “Sport Car" that contains private attributes "speed" and inherits the
properties of class Car in addition to creating constructor and method called "to
String" to print Sport Car data and returns a String.
Create a class "Bus" that contains private attributes "num OF passengers" and
inherits the properties of class vehicle in addition to creating constructor and
method called "to String" to print Bus data and returns a String.
Note: All to String method contains data from class vehicle, In addition to
printing the Class attributes.
Create two objects of each class inside the main. And store the objects in an array
by the type of the object and then call the String method for each object in the
array
Total number of arrays4
> You must enter a value for the variable of type String If you enter an empty
value, an error message should be printed
You must enter a value for the variable of type int or double greater than zero If
you enter a value less than zero, an error message should be printed](/v2/_next/image?url=https%3A%2F%2Fcontent.bartleby.com%2Fqna-images%2Fquestion%2F35931b0e-5740-4c81-8b67-1a6ded8df5a4%2F3b06fe7a-151a-4d2f-ad81-7fb2232cac97%2Fu4j0r5j_processed.jpeg&w=3840&q=75)
Transcribed Image Text:Assignment 2
Create a class "vehicle" that contains private attributes "num Wheels" and
"model" in addition to creating constructor and method called "to String" to print
Vehicle data and returns a String.
Create a class "Car" that contains private attributes "num Doors" and inherits the
properties of class Vehicle in addition to creating constructor and method called
"to String" to print Car data and returns a String.
Create a class “Sport Car" that contains private attributes "speed" and inherits the
properties of class Car in addition to creating constructor and method called "to
String" to print Sport Car data and returns a String.
Create a class "Bus" that contains private attributes "num OF passengers" and
inherits the properties of class vehicle in addition to creating constructor and
method called "to String" to print Bus data and returns a String.
Note: All to String method contains data from class vehicle, In addition to
printing the Class attributes.
Create two objects of each class inside the main. And store the objects in an array
by the type of the object and then call the String method for each object in the
array
Total number of arrays4
> You must enter a value for the variable of type String If you enter an empty
value, an error message should be printed
You must enter a value for the variable of type int or double greater than zero If
you enter a value less than zero, an error message should be printed
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