A company begins a radio advertising campaign in a city to market a new CD-ROM video game. The percentage of the target market that buys a game is given by the function, f(t)=100(1-e 0.021), where t is the number of days of the campaign and f(t) is a percent. Find the percentage of the target market that buys a game after a 30-day campaign. What percentage of the target market is predicted to buy a game after a 30-day campaign? ? (Round to the nearest hundredth.) % ew an example Get more help Clear all Check answer

Calculus For The Life Sciences
2nd Edition
ISBN:9780321964038
Author:GREENWELL, Raymond N., RITCHEY, Nathan P., Lial, Margaret L.
Publisher:GREENWELL, Raymond N., RITCHEY, Nathan P., Lial, Margaret L.
Chapter4: Calculating The Derivative
Section4.CR: Chapter 4 Review
Problem 87CR
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A company begins a radio advertising campaign in a city to market a new CD-ROM video game. The percentage of the target market that buys a game is given by the function,
f(t)=100(1-e 0.021), where t is the number of days of the campaign and f(t) is a percent. Find the percentage of the target market that buys a game after a 30-day campaign.
What percentage of the target market is predicted to buy a game after a 30-day campaign? ?
(Round to the nearest hundredth.)
%
ew an example Get more help
Clear all
Check answer
Transcribed Image Text:A company begins a radio advertising campaign in a city to market a new CD-ROM video game. The percentage of the target market that buys a game is given by the function, f(t)=100(1-e 0.021), where t is the number of days of the campaign and f(t) is a percent. Find the percentage of the target market that buys a game after a 30-day campaign. What percentage of the target market is predicted to buy a game after a 30-day campaign? ? (Round to the nearest hundredth.) % ew an example Get more help Clear all Check answer
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