a = CalSomething (a, CalSomething (a), y); %3D
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- 1. For each statement, circle the response that best completes it. For the first nine statements, consider this Java method and the array shown to its right. array public static int linkSum(int'a, int startLoc, int sunlimit) ( startLoc; int sun 0, 1 while (1>0 & sun sunlimit) { aun- sum + a[i]; 1 = a[i]; } return dum; (i) The expression linkSum (junk, 3, 12) evaluates to a. 13 b. 22 c. 10 d. 1 (ii) The call linkSum (junk, b. 4 a. 1 c. 5 (iii) The call linkSum (junk, Array IndexOutOfBoundsException a. 1 c. 5 0 1 2 3 4 5 6 7 Junk 1 0141711131-1101 211 startLoc d. 6 ,20) results in an infinite loop. e. none of above ,15) results in an being thrown. d. 6 e. none of above b. 2 (iv) In the method above (applied to any array), we can be sure that at the moment that the loop terminates. a. a[i] startLoc || sun >= sunlimit d. 1 = sumlinit c. 1 <0 & sum e. none of the above (v) In the method above, each of int and static is a(n) a reserved word b. variable c. expression (vi) In the method…Exercise 2: The intersection method computes the intersection of two rectangles- that is, the rectangle that would be formed by two overlapping rectangles if they were drawn, as shown at right. You call this method as follows: Rectangle r3 = r1.intersection (r2); Write a program IntersectionPrinter that constructs two rectangle objects, prints them as described in Exercise 1, and then prints the rectangle Intersection object that describes the intersection. Then the program should print the result of the intersection method when the rectangles do not overlap. Add a comment to your program that explains how you can tell whether the resulting rectangle is empty. The random class implements a random number generator, which produces sequences of numbers that appear to be random. To generate random integers, you construct an object of the Random class, and then apply the nextInt (50) gives you a random number between 0 and 49. Use the Random class to construct the two rectangle objects.JAVA PROGRAM FLAMES GAME (SEE ATTACHED PHOTO FOR THE PROBLEM AND EXAMPLE) Implement the method interface Flames in has the following methods: public int countLetters(String name1, String name2); - this method returns the total leftover letters between name1 and name2 public char flames(int numLetters); - this method returns the letter equivalent to the numLetters - example if numLetters is 10 is will return the letter 'M' public String letterEquivalent(char flames); -returns the String equivalent of variable flames. Below is the reference for the variable flames F - Friends L - Lovers A - Affectionate M - Marriage E - Enemies S - Sweethearts
- 1) The UsingMethod class consists of a main method and a method called xMethod. What will the code print? public class UsingMethod {public static void main(String[] args) {double z = xMethod(3.5, 5.5);System.out.println(z);}public static double xMethod(double x, double y) {return x + y;}} 2) Identify the errors in the following programs a) 3 errorspublic class Test {public static void main(String[] args) {System.out.println(method2(3.4));} public static int method1(int n) {if (n > 0) return 1;else if (n == 0) return 0;else if (n < 0) return -1;}} b) 2 errorspublic class Test {public static void main(String[] args) {nPrintln(5, "Welcome to Java!");}public static void nPrintln(String message, int n) {for (int i = 0; i < n; i++) {System.out.println(message);}return n;}}class Param3 { public int x; private void increase(int p) { x = x*p; } public void calculateX(int y) { increase(y); } public int getX() { return x; } } // in another class Param3 q3 = new Param3(); q3.x = 5; q3.calculateX(7); System.out.println(q3.getX()); what would be the answer for the last two lines ? also above were x = x*p do both x in here are the fields? wouldn't that be cnofusing?The weight of an object can be described by two integers: pounds and ounces (where 16 ounces equals one pound). Class model is as follows: public class Weight { private int pounds; private int ounces; public Weight(int p, int o) ( pounds=p+o/16: ounces = 0% 16: } Implement a method called subtract, which subtracts one weight to another. i.e. Weight w1 = new Weight(10.5): Weight w2 = new Weight(5.7): Weight w3= w1.subtract(w2):
- class overload { int x; double y; void add(int a , int b) { x = a + b; } void add(double c , double d) { y = c + d; } overload() { this.x 0; %3D this.y = 0; } %3D } class Overload_methods { public static void main(String args[]) { overload obj int a = 2; double b - 3.2; obj.add(a, a); obj.add(b, b); System.out.println(obj.x + } = new overload(); + obj.y); } #3Run the codeMethod Overloading is a feature that allows a class to have two or more methods having same name, if their argument lists are different. Argument lists could differ in: 1. Number of parameters. 2. Data type of parameters. 3. Sequence of Data type of parameters. Write different version of method sum() that display the sum of the values received as parameter according to the following main method content: public static void main(String[] args) { sum ( 10, 10 ); sum ( 10, 10, 10 ); sum ( 10.0, 10.0 ); sum ( 10, 10.0 ); sum ( 10.0, 10); } You have to define five functions with the specified types. Then, demonstrate the Argument Promotion concept by reducing the number of method to two.public class Polygon { private double sideLength; private int sides; private String shape; public double getArea () { int n sides; double a sideLength; return ((a * a * n) / (4 * Math.tan((180 / n) 3.14159 / 180))); public void setPolygon (double sl, int sd, String sh) { sides-sd; sideLength-sl; shape=sh; public Polygon (double sl, int sd, String sh) ( sides-sd; sideLengthsl; shape=sh; public String getShape () { return (shape); } public int getSides () { return (sides); } public double getLength () { return (sideLength); } Write a static method named find that takes as a parameter an array of type Polygon named list. The method should print the shapes of each polygon that has an area greater than 500 and return their count. The method prototype is public static int find (Polygon [] list); Note: assume the array is already declared, populated with data in the main method and ready to be used.
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