1. Assume we have a String variable named pokemon. Inside of an onClick event handler write the code that will start/launch an activity named upper if pokemon is equal to "UPPER", if pokemon is equal to anything else start/launch an activity named lower. Only include the code for the String variable and the event handler 2. Which of the following is an Android Widget/Control? a. id b. src c. TextView d. FontSize
1. Assume we have a String variable named pokemon. Inside of an onClick event handler write the code that will start/launch an activity named upper if pokemon is equal to "UPPER", if pokemon is equal to anything else start/launch an activity named lower. Only include the code for the String variable and the event handler 2. Which of the following is an Android Widget/Control? a. id b. src c. TextView d. FontSize
Chapter15: Using Javafx And Scene Builder
Section: Chapter Questions
Problem 3PE
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1. Assume we have a String variable named pokemon.
Inside of an onClick event handler write the code that will start/launch an activity named upper if pokemon is equal to "UPPER", if pokemon is equal to anything else start/launch an activity named lower. Only include the code for the String variable and the event handler
2. Which of the following is an Android Widget/Control?
a. id
b. src
c. TextView
d. FontSize
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